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Pinchofmagic

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Pinchofmagic last won the day on June 1

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  1. I really like the "There, when no one else would be"-trope, whether it's about danger or the character just acting like a brat and alienating their friends who turn up anyway (That's probably the Friend in Need-trope). Another favourite is the "More than flaws", when someone got used to their new aquaintance's flaws and starts seeing awesome things that outweigh what previously annoyed them. Also, when people risk their social image/status (or their need to be right) to be friends with someone or encourage them, that's neat. Just putting away their selfishness/own agenda/nitpicking because they see the other/s needs in a certain situation (which makes them grow as a person), I'm a total sucker for that.
  2. I love these moments and I always try to put them in. In my current story it's when my MC uses some really effective knot-magic and pulls in a 400-year old ghost ship into present day, complete with an awesome treasure. Oh, the Force was in you all along, Luke! 😄 It solves so many things in the story, and it's the big beginning to several smaller moments of awesome. But that's the crowning moment for her both externally (the village & her house is saved, she really is a witch) and internally as she gains insight to the loss of her mother. Tips: The laying of proper groundwork for greatest satisfaction. Like, something they've tried and failed at, something that caused them misery and worry, something that they are so close to failing at again (with high stakes behind it) at a really crucial moment, and then the pieces just click into place. If it just comes out of nowhere, it's not as effective. Ideally for me, it should be something the reader has been waiting for/wished for to happen in some way. The moment doesn't have to be at the climax of the story either, it can definitely come before that, like when the character changes and decide to take charge as it leads up to the climax, or they find that piece of the puzzle that will solve their tricky problem and they can move forward, or someone previously inactive finally acts (like trained human weapon River Tam, who's been afraid of hurting her friends when triggered into violence, finally uses her kick-ass skills to help the team in Serenity). One of those movies where I really got stand-up-and-cheer chills are the court-room scenes in "The Girl Who Kicked The Hornet's Nest"(Millennium Trilogy-movie), when the conspiracy and malpractise against Lisbeth Salander (that we've seen all through the trilogy) is revealed for everyone and the right people are finally arrested/punished. AWESOME!
  3. Writing a scene (mindset-thingy):

    What's gonna make this scene a reader's favourite scene in your book?

  4. I'm still struggling with getting a better overview of my novel outline, so to avoid having to roll out a huge piece of paper on my floor and fill it in by hand (Ugh!) I did a bit of googling today for outlining Middle Grade novels. Turns out that J.K. Rowling has a way of outlining that looked good, which was super-easy to emulate with the Web-layout and tables in my word processor. The blog post connected to it wasn't giving me much, but the image of the transcribed outline for some of the chapters in The Order of the Phoenix was very helpful: https://writelikerowling.files.wordpress.com/2015/03/transcribed-rowling-outline.png It really worked well for me, because I could see gaps in my outline and it was easier to see what I could add to lean chapters. So today I learned about, and copied, the J.K. Rowling method. :)
  5. I agree, sometimes it's unnecessary and a bit forced. But it's part of his online persona now, so it's the price we pay, I suppose. 😄 But he's way less vulgar in the writing books, I noticed that when I got The Kick-Ass Writer (which really is a kick in the ass for new-ish writers, and I recommend it).
  6. I do like genres as a way for the internet-era writers to promote themselves and to find like-minded, but yeah, it's tricky to put down a genre on one's own story sometimes. So easy to get tangled up in the genre-jungle these days. Occasionally I have to go with a short pitch instead, like "storybook witches in the modern suburbs" or something like that. :) It was interesting to hear that you skip worldbuilding for story, and vice versa. I've heard that some writers write almost their entire first drafts with only dialogue, and then add stuff in editing, so the ways to write a story are numerous. Everyone works differently and that is so fascinating to hear about.
  7. Omg, yes! It's a strange brain phenomenon, where we know (we so know!) things will be fixed in editing, but still it's nerve-racking to start a big project. In an attempt to get us there I summon the immortal words of NSFW-Chuck Wendig: (hidden for a bad word) May the mighty naughty pen-monkey kick our ass into gear. Good luck! :)
  8. My novel idea came from my May project about a bunch of witches opening a summer camp, and I realised that if I write a stand-alone prequel to that, this could be a middle grade series... which made me really nervous since I have never thought about series before. I've plotted way more beforehand than I usually do, because Middle Grade came with some very different challenges. The story needed a very strong thread going through, like solid from start to finish, which made the plotting trickier than usual since I'm mostly a carefree plantser-type. It has taken up a lot of my time for the last couple of weeks and everything else has just fallen by the wayside. One of these days I really should vaccuum the house... Apart from the plot I've notes on the world-building and I wrote a legend for the history (I'll see if I get it done for the WS-challenge), and right now I'm actually ready to write my middle. If I can stop procrastinating. This is the scary part, to go from pre-writing to actual writing, where all the hopes and dreams of writing the story I picture in my head crashes and burns.
  9. I'm doing close third for my main character Beata throughout the book (because she's very much at the center of everything and it just came about naturally), with the exception of the prologue. That's more omniscient as the developer arrive to the pirate-witch village with the intent of just demolishing the houses and put up vacation rentals, but he doesn't know that moving witches is ripe with trouble. I don't know if the prologue will stay, but right now I like it. I tried to play with the bonus question, but I can't see right now how anyone else in the book could tell this story, not even the cousin who has some things on the line here, so... Yeah, changing POV's would lose a lot of drama, comedy and mystery. Maybe I will include some more POV from my developer since he's one of the villains, and I have never included a villain's POV before. That could be an exciting experiment. :)
  10. Project: The Pirate Witches of Deadwater (Middle Grade Fantasy Novel) Goal: Rough outline done by May (which is about now), first draft of 30k-40k hopefully done by the end of June, then editing until complete. I hope that's sometime before NaNo this fall. Summary: After a string of foster-homes 12-year old Beata discovers she has inherited a house together with a distant cousin in the pirate-witch village of Deadwater. The village is in decline because the witches are old and childless, and a developer try to seize the opportunity and turn Deadwater into a hot summer-vacation spot with hotels and casinos. Beata's house has a ghost (like houses do) and hopes it's her dead mother trying to communicate, but finds it's her cousin's mother; a witch trapped on a ghost ship in another dimension because the magic anchors to bring her back were stolen. Beata finds it's really difficult to rebel in a pirate-witch village, take orders from a bossy apparition and hardest of all: find a summer-job that doesn't involve collecting leeches. How hard could it be when the only other kid in the village managed to get a sweet gig as a bread-delivery man and won't stop bragging about it? She also has to help her cousin pass the magic entrance exam for the prestigious village council called The Crew, which will give them a lot of advantages and might be their only way to avoid having to sell their house. The end: By the use of very old knot-magic Beata manages to pull the ghost ship back into the real world, with both the lost witch and an incredible pirate treasure onboard. Beata earns the empty chair in The Crew and saves the house, while the treasure saves the village.
  11. I really like this, Mynoris, and it gave me the image that writing really is like a puzzle. Early, you see the pieces that fit together because of strong details, and then you have the ones that are more indistinct. They need to be in the puzzle eventually, but you don't have to worry about them immediately. It's so easy to get overwhelmed when thinking about all the pieces at the same time, and a lot of those indistinct pieces will get clearer the more I write and they will eventually find a good place. And like Tangwystle said, strenghts (the stuff you do know) can be really powerful bits that will shadow weaknesses. The passion you have for certain areas of your story, that joy will shine through for the reader and make it more interesting to read. Just because something is a staple trope in a particular genre, like riding horses, doing something completely different can be really fun. Example: I wanted to write about pirates because there are aspects of them I find really interesting. However, I know nothing about old ships/boats, and the research is just way too massive for me (i.e. I don't have the proper passion about the minute details of a ship). So I made my characters descendants of pirates who settled down on land, but they still live by the code and steal/pirate stuff in their own way. That way I can explore the things that do intrigue me about pirates (their independence, lawlessness, irreverence, kinship, lingo and democracy... along with some awesome coats and hats!) without having to spend years and years reading about ships. I just need to spend enough time on them for some in-world history, and can avoid that whole scrubbing the deck and careening and eat moldy hardtack biscuits...
  12. You'll get there, Mynoris, if you want to. :) You also might be a writer who enjoy interpersonal stuff in your writing and doesn't need a lot of scope in the world/setting to tell the story (in my country it's close to a genre called chamber-drama).
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